Realms: Articles
GenCon Indy 06 - An Englishman in Indianapolis (Nov 06)
Conpulsion 2006 - A brief overview of the excellent Conpulsion convention in Edinburgh.
(Aug 06)
Spiel Essen Report - A rundown of what I saw and what I thought of Spiel Essen, Germany's biggest games fair. (Nov 05)
Breaking Down the Wall - How hiding your rolls could be hurting your campaign (Jul 04)
Proactive gaming - Thoughts on taking ownership of games, and talking to your group. (Jun 04)
Finding your niche - Roleplaying groups are often like the A-Team, there's a smart one, a charismatic one, a strong one and a mad one. Just don't be the anonymous one. (Nov 03)
Rama's Rules of Running an RPG - Some advice for new GMs (Apr 03)
Social Contract Gaming - Thoughts and musings on the nature of rules and the social agreement they represent (Feb 03)
The Problem with Character Backgrounds - Some thoughts on character backgrounds. (Dec 02)
Narrative Combat for Vampire - Some alternative rules for making combat in Vampire flow in a different way. (Feb 02)
The Trouble with Transylvania - Some thoughts on the epic Vampire chronicle (Jan 02)
Don Jonze - A different take on the dungeon crawl (Sep 01)
Durham by Night - Part 1 - The first part of a setting for Vampire: The Dark Ages (Jul 01)
Durham by Night - Part 2 - Further setting information for Durham in Vampire: The Dark Ages. (Jun 01)
The Lost Conscience Society - A ready made coterie for your vampire chronicle. (May 01)
An Alternative Vampire - A different rules interpretation of vampires for Vampire - the Masquerade (May 01)
Mystic Items - Some interesting items for a vampire game. (Apr 01)
Koldunic Sorcery Revisited - A look at the rituals of clan Tzimisce for Vampire - the Masquerade (Apr 01)
Centuries' Rage - A simple scenario for Vampire: The Masquerade (Jan 00)
SLA Industries : Making Armour Work - Some alternative rules for armour in SLA industries.