Realms: Articles

GenCon Indy 06 - An Englishman in Indianapolis (Nov 06)

Conpulsion 2006 - A brief overview of the excellent Conpulsion convention in Edinburgh.
(Aug 06)

Spiel Essen Report - A rundown of what I saw and what I thought of Spiel Essen, Germany's biggest games fair. (Nov 05)

Breaking Down the Wall - How hiding your rolls could be hurting your campaign (Jul 04)

Proactive gaming - Thoughts on taking ownership of games, and talking to your group. (Jun 04)

Finding your niche - Roleplaying groups are often like the A-Team, there's a smart one, a charismatic one, a strong one and a mad one. Just don't be the anonymous one. (Nov 03)

Rama's Rules of Running an RPG - Some advice for new GMs (Apr 03)

Social Contract Gaming - Thoughts and musings on the nature of rules and the social agreement they represent (Feb 03)

The Problem with Character Backgrounds - Some thoughts on character backgrounds. (Dec 02)

Narrative Combat for Vampire - Some alternative rules for making combat in Vampire flow in a different way. (Feb 02)

The Trouble with Transylvania - Some thoughts on the epic Vampire chronicle (Jan 02)

Don Jonze - A different take on the dungeon crawl (Sep 01)

Durham by Night - Part 1 - The first part of a setting for Vampire: The Dark Ages (Jul 01)

Durham by Night - Part 2 - Further setting information for Durham in Vampire: The Dark Ages. (Jun 01)

The Lost Conscience Society - A ready made coterie for your vampire chronicle. (May 01)

An Alternative Vampire - A different rules interpretation of vampires for Vampire - the Masquerade (May 01)

Koldunic Sorcery Revisited - A look at the rituals of clan Tzimisce for Vampire - the Masquerade (Apr 01)

Mystic Items - Some interesting items for a vampire game. (Apr 01)

Centuries' Rage - A simple scenario for Vampire: The Masquerade (Jan 00)

SLA Industries : Making Armour Work - Some alternative rules for armour in SLA industries.

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