An Alternative Vampire

Article by Matt Machell (May 2001)

A while ago I wondered about fiddling with the vampire concept a little. Originally I thought I might alter the setting, coming up with some alternate societies for vampires to move within. Unfortunately this proved a large task, and to be honest, the current setting covers most literary styles of vampire quite well.. I decided instead to toy with the basics of what vampires are and the way the rules interpret this. To this end I came up with the alternative vampire mechanics shown below.

The basic premise of these alterations is that a kindreds control of their physical form is dependent on how close they are to the beast, because it is the beasts manifestation that is the origin of these abilities. Thus there is a real temptation to let humanity slip, for the power it brings. The closer to the beast you are, the more controlled by your urges and weaknesses you are. The other changes are the ditching of generation, altering it so that vampires build in power as they age, or by diablerising those who are already old..

Otherwise the system need be no different to normal Vampire : The Masquerade. Slight modifications need to be made to the background, though most basic concepts like the Antediluvians, Camarilla, Sabbat etc can fit in with these rules. The main difference being that elders childer start out weak (which gives them a really good reason to lust after their parents power), and that kindred who get closer to the beast become a real masquerade threat.

Hope you find this alternative to vampire canon interesting, let me know what you think.

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